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Re: New Documentary GV15 GAMING OUR REALITY: Writing & Game Design from an Alternate Perspective
Dear Friends, Educators, Librarians & Game Enthusiasts!!!
As all of you know, I'm an Indie Filmmaker (emphasis on "Indie") and I've just completed my New Documentary film entitled GV15 GAMING OUR REALITY: Writing and Game Design from an Alternate Perspective; featuring the preeminent Transmedia Writer/Game Designer Giant FLINT DILLE (Diablo lll, Transformers TV Series, G.I Joe, Batman: Rise of Sin Tzu, Venom, Mission Impossible, Vin Diesel's The Chronicles of Riddick: Assault on Dark Athena, Escape from Butcher's Bay, Starship Troopers: The Invasion, Fantastic Four: Rise of the Silver Surfer, James Bond: Tomorrow never Dies, Wheelman, Garbage Pail kids, Dead to Rights, InHumanoids, etc, etc.) -- you get the drift. |
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NEW DOCUMENTARY ON WRITING & VIDEO GAME DESIGN by Multi Award-Winning Filmmaker Bob Bryan
GV15 Website: http://www.graffitiverite.com/GV15_GAMING_OUR_REALITY.htm |
“A Powerful Educational tool! I learned something about myself because of this film. Flint made it clear that we create codes to break down, decipher and analyze ‘reality' at our own pace and from our own point-of-view…” - Miles B., A Rabid Online Video Gamer |
Independent filmmaker Bob Bryan is attracted to arenas outside-of-the box of main stream interests. In the case of “GAMING” he took an altogether different approach to the subject matter. “I wanted to find out ‘Yes,’ what it takes to become a successful Writer/Game Designer but I also wondered what kind of innate talents are needed to function at such a high level in that field. I intuitively felt that something special was going on. After all, Video Gaming as an Industry has connected with and cuts across a wide swathe of our popular culture."
According to Ted.com, “currently there are more than half a billion people worldwide playing computer and videogames at least an hour a day -- and 183 million in the U.S. alone.” "I wanted to understand why this phenomenally successful model existed and who were the people who created it. I was curious and committed to find out,” says Mr. Bryan. |
GV15 GAMING OUR REALITY |
Bob quickly discovered that Mr. Dille was a uniquely compelling and extroverted personality who was not at all like the predigested stereotypically nerdy introverted type that he had imagined. Rather, as he got to know him, Bob discovered that Flint is someone who by all “normal indices” had been mislabeled as having certain disabilities when he was growing up. That was the thinking by one of his instructors, “well he’ ll be lucky to be able to spell and recognize certain symbols and maybe, eventually he’ll grow out of it”. Thanks to an aggressive intervention by his parents Flint was taken out of that school and enrolled in a special school for students who have different learning styles. |
“I knew I was definitely different than most people. I mean, I had a mentally disabled friend to compare myself to and by all objective accounts, it was obvious that I was not stupid, but there was definitely something wrong with me,” Flint admits. |
“I mean, I’m not a genius by any stretch of the imagination, but ironically I know how to talk to them. In the end, I just perceive things differently and that has a value to it.” - Flint Dille |
In GV15 GAMING OUR REALITY, Flint openly discuses, in detail, the process and methodology of writing adaptive survival codes and compensation algorithms to “world-build” and excel in a non-dyslectic world. Integrated into the in-depth conversation are insightful and practical templates that he uses to create and conceptualize characters, character analysis, story points, character interactions, as well as, internal structures and codes for building fantastic and unusual game realities. |
Turns out Flint was diagnosed with Dyslexia and a brain wiring condition called “Mixed Dominance.” At his new school he was taught various innovative techniques to learn how to deal with these potentially confusing perceptual learning differences. |
GAMING OUR REALITY is must-see documentary for anyone interested in Writing and Game Design or anyone dealing with the challenges of learning differences.
GV15 running time is 40 minutes. |
GV15 GAMING OUR REALITY |